A World of Ghost-Punching
The man tightens the rope around my chest. “Are we really extending this metaphor?” he asks. “Just to continue your explanation of Ghost Punchers?” … Read More »A World of Ghost-Punching
The man tightens the rope around my chest. “Are we really extending this metaphor?” he asks. “Just to continue your explanation of Ghost Punchers?” … Read More »A World of Ghost-Punching
When it comes to purely creative endeavors, I’ve got both hands full these days: On the one hand, I’ve been writing up some crazy theories… Read More »The Fractals of Karthador
Previously in our discussion on fractal storyworlds, we defined a world’s premise and nodes, and talked about how you can “zoom in” on a world’s… Read More »Fractal Storyworlds Part 3: Zooming in on Accursed
And… I’m back. For the past week or so, I’ve been focusing my energies with laser-like intensity on wrapping up a new trading card game… Read More »Fractal Storyworlds Part 1: The Power of The Premise
While at Tacticon last weekend, I was lucky enough to help playtest an adventure in a new RPG setting, Dragon Kings, run by its creator… Read More »A World in Decline
Every year, Gen Con fills me with regret. As much as I love the “best four days in gaming,” I’m always left pining for the… Read More »GenCon through the Fractals
I’m scrambling. Specifically, I’m scrambling with last-minute preparations for Space City Con this weekend, so today’s post is one of those “rambling stream of consciousness”… Read More »Scrambling for Storyworlds
While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in… Read More »Aped to a Pulp
A little story goes a long way towards making a game more than than just the strategic hunt for victory points. Last week, I wrote… Read More »Ape City Escapers
Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To… Read More »Ape City Stories