Going on a Ghost Tour
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
I have two more entries on my list of Ghost Punchers posts I want to write before labeling that storyworld “done for now” and moving… Read More »Putting a Finer Point on It
Have you ever found yourself wondering: “What does this Darrell guy sound like? I mean, I hear his voice in my head when I read,… Read More »Listen to the Sound of my Voice
Earlier this week I was a guest, along with the illustrious Colin McComb, on the Gamers Tavern podcast hosted by Ross Watson and Darryl Mott… Read More »The Problem of the Filled-in Map
I haven’t forgotten the plight of Those Who Punch Ghosts. While juggling the holidays, family commitments, and — oh yeah, the release of the My… Read More »The Metaphysics of Ghost Punching
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
In last week’s entry in the Ghost Punchers series, I wrote about story rituals — those running gags and recurring scenarios that help root a… Read More »Rituals Part 2: Ghost-Punching Boogaloo
When it comes to ghost-punching, there are rituals, and then there are RITUALS. For some, you need a silver dagger, a Latin textbook, and a… Read More »The Rituals of Ghost-Punching
Welcome back to the wide, wide world of Ghost Punchers! In previous entries we’ve talked about the Ghost Punchers setting and characters, which means today… Read More »A Checklist for Conflict
Pop quiz, hot shot! What are the three keys to a good storyworld? If you said “Surprise, fear, and a fanatical devotion to the Pope,”… Read More »Those Who Would Punch Ghosts