Storyworld Overview: Submerged
Imagine the pressure at bottom of the ocean. The claustrophobia, the isolation, the darkness. The cold. And then imagine the sudden and absolute knowledge that… Read More »Storyworld Overview: Submerged
Imagine the pressure at bottom of the ocean. The claustrophobia, the isolation, the darkness. The cold. And then imagine the sudden and absolute knowledge that… Read More »Storyworld Overview: Submerged
Last week, I kicked off what I hope to be a series of storyworld overviews — each a one-page summary of a larger world suitable… Read More »Storyworld Overview: Battle Bound
Over the past few weeks, I’ve been pondering storyworld overviews — one-page summaries of larger worlds that are easier to digest than full-blown world-building story… Read More »Storyworld Overview: Planet Override
Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries… Read More »A View to a Storyworld
Between dealing with the prerelease for the new My Little Pony CCG expansion (Canterlot Nights, available next week at your friendly local game store) and… Read More »Of Logs, Lines, and Worlds
Here’s the second part of a story I’ve been working on set in the Ghost Punchers world. Today’s piece introduces Todd and Mayhew, the rest… Read More »Ghost Punchers: Grave Dealings – Part 2
Yesterday on Twitter, I shared a random tip for world-builders: “Create setting-specific roles for characters – psychic fighter pilots, oracles of flame, NSA hacker/assassins.” I’ll… Read More »Driving the Roles
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch
Here’s the first part of a story I’ve been working on set in the Ghost Punchers world. Not a whole lot of punching in these… Read More »Ghost Punchers: Grave Dealings
The last part of the Ghost Punchers setting I want to explore is its unique creatures — that is, the ghosts themselves. Ghosts are as… Read More »Meet the Ghosts