Pretty Good Expectations
Today I write in defense of the Star Wars prequels. Seriously. A few weeks ago, I wrote that the Star Wars prequels had a different… Read More »Pretty Good Expectations
Today I write in defense of the Star Wars prequels. Seriously. A few weeks ago, I wrote that the Star Wars prequels had a different… Read More »Pretty Good Expectations
After months of hemming, hawing, and other assorted mouth-noises, I’ve finally done it. I’ve launched a Patreon campaign to support the creation of new stories… Read More »Patreon is GO!
After taking the holidays off to desperately put out year-end fires relax and spend time with my family, I’m back on the blog to talk… Read More »A Rebellious Tone
Earlier this week, I wrote about gradients of conflict in storyworlds, and how just because two entities are on the same side of a conflict,… Read More »The Spectrum of Conflict – Part 2
It’s no secret that when it comes to world-building, I am all about the conflict. “You got to have conflict!” I cry. “A good central… Read More »The Spectrum of Conflict
I’ve been thinking about immersion the past few days. Not just in games (which I’ve written about before) but in storyworlds in general. Specifically, I’ve… Read More »Are You Not Immersed?
Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to… Read More »Spider Plan
Happy Independence Day to all my American readers! And happy “Putting Up With Americans Day” to everyone else! Before I dedicate myself to the over-eating… Read More »Advanced Factions & Actions
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom —… Read More »The Cost of Killing Spiders