The Victorious Condition of your Victory Conditions
Pop quiz, hot shot! What do you call a tabletop game without victory conditions? (Wait for all the smart alecs in the back of the… Read More »The Victorious Condition of your Victory Conditions
Pop quiz, hot shot! What do you call a tabletop game without victory conditions? (Wait for all the smart alecs in the back of the… Read More »The Victorious Condition of your Victory Conditions
It occurred to me this week, between juggling three projects and defending my home against a particularly aggressive woodpecker (Seriously! The beast put a 3″… Read More »A World of Adventure
The hard part of playtesting a game prototype isn’t the playing. It’s the testing. (If the playing is the hard part, you’re either suffering some… Read More »Playtesting 1, 2, 3… is this thing fun?
Characters in tabletop roleplaying games are often defined by their stats. “Bob’s our tank, since he’s got the highest Stamina score” or “My wallet seems… Read More »Stat Stories in RPGs