Dice Fighters
I’ve had this idea for a tabletop miniatures battle game in my head for a while. Rather than let it tumble endlessly in my brain… Read More »Dice Fighters
I’ve had this idea for a tabletop miniatures battle game in my head for a while. Rather than let it tumble endlessly in my brain… Read More »Dice Fighters
You want to learn more about how psychic powers work in Mind Strike. How do I know this? Because I READ YOUR MIND. When I… Read More »Going the Distance
Sometimes it helps to stop for a moment and look back over an arbitrary amount of time — oh, let’s say 12 months — and… Read More »2012 is RIGHT BEHIND YOU!
Mindstrike is all about psychic powers. The two biggest powers (to no one’s surprise) are Telepathy and Telekinesis. They are, after all, the foundations of… Read More »Mind Your Powers
Ah, Thanksgiving. The harbinger of food comas, patron saint of road trips, and the sharpened stake above the heart of any “write a novel /… Read More »Mindstruck
Oh sure, psychic powers might SOUND great, but when you lose control of your telekinesis during final exams, blowing out all the windows and hurling… Read More »Unleash the backlash!
At first glance, the world of Mindstrike might seem familiar: “People with amazing powers, eh? Oppressed by overbearing authorities, you say? Sounds like one of… Read More »No Mutants Allowed! Or, a Few Thoughts on Genre
Like pushing a live moose into a trailer house, designing a roleplaying game system is a lot harder than you’d think. You’ve got the antlers… Read More »Mental Mechanics
Imagine, if you will, a drumroll. An ironic, self-deprecating drumroll because, well, it’s me we’re talking about here — but at the end of the… Read More »Striking back – with your MIND!
Clearly I’m an idiot. Or maybe insane. Or an insane idiot, which means I should probably be running for office. Whatever the case, my obviously… Read More »No Nano, Yes Naga