Ghost Punching
The man behind me whispers in my ear. “We have questions, Mr. Hardy, which you will answer, whether your want to or not. And our… Read More »Ghost Punching
The man behind me whispers in my ear. “We have questions, Mr. Hardy, which you will answer, whether your want to or not. And our… Read More »Ghost Punching
When it comes to purely creative endeavors, I’ve got both hands full these days: On the one hand, I’ve been writing up some crazy theories… Read More »The Fractals of Karthador
For the past couple weeks, I’ve been discussing the idea of creating “fractal storyworlds” designed so that you can “zoom in” to reveal new details… Read More »Fractal Storyworld Part 4: What’s the Point?
Previously in our discussion on fractal storyworlds, we defined a world’s premise and nodes, and talked about how you can “zoom in” on a world’s… Read More »Fractal Storyworlds Part 3: Zooming in on Accursed
I admit it: I promised fractals in the title of my previous post, but in the end failed to deliver them. So before diving into… Read More »Fractal Storyworlds Part 2: Know Your Nodes
And… I’m back. For the past week or so, I’ve been focusing my energies with laser-like intensity on wrapping up a new trading card game… Read More »Fractal Storyworlds Part 1: The Power of The Premise
Every year, Gen Con fills me with regret. As much as I love the “best four days in gaming,” I’m always left pining for the… Read More »GenCon through the Fractals
As I write this, I’ve just printed my boarding pass that will allegedly get me on a plane to Houston, and am trying to remember… Read More »Scrambling for Storyworlds Part 2: Electric Boogaloo
I’m scrambling. Specifically, I’m scrambling with last-minute preparations for Space City Con this weekend, so today’s post is one of those “rambling stream of consciousness”… Read More »Scrambling for Storyworlds
While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in… Read More »Aped to a Pulp