Storyworld Overview: Battle Bound
Last week, I kicked off what I hope to be a series of storyworld overviews — each a one-page summary of a larger world suitable… Read More »Storyworld Overview: Battle Bound
Last week, I kicked off what I hope to be a series of storyworld overviews — each a one-page summary of a larger world suitable… Read More »Storyworld Overview: Battle Bound
Over the past few weeks, I’ve been pondering storyworld overviews — one-page summaries of larger worlds that are easier to digest than full-blown world-building story… Read More »Storyworld Overview: Planet Override
Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries… Read More »A View to a Storyworld
Between dealing with the prerelease for the new My Little Pony CCG expansion (Canterlot Nights, available next week at your friendly local game store) and… Read More »Of Logs, Lines, and Worlds
Here’s the fourth part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the previous parts, you… Read More »Ghost Punchers: Grave Dealings – Part 4
It was over a year ago when I decided to focus the blog on the nuts and bolts of crafting storyworlds. After doing a couple… Read More »Strange New Worlds
Here’s the third part of a story I’ve been working on set in the Ghost Punchers world. (If you haven’t read the first parts, you… Read More »Ghost Punchers: Grave Dealings – Part 3
Here’s the second part of a story I’ve been working on set in the Ghost Punchers world. Today’s piece introduces Todd and Mayhew, the rest… Read More »Ghost Punchers: Grave Dealings – Part 2
Yesterday on Twitter, I shared a random tip for world-builders: “Create setting-specific roles for characters – psychic fighter pilots, oracles of flame, NSA hacker/assassins.” I’ll… Read More »Driving the Roles
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch