Patreon is GO!
After months of hemming, hawing, and other assorted mouth-noises, I’ve finally done it. I’ve launched a Patreon campaign to support the creation of new stories… Read More »Patreon is GO!
After months of hemming, hawing, and other assorted mouth-noises, I’ve finally done it. I’ve launched a Patreon campaign to support the creation of new stories… Read More »Patreon is GO!
After taking the holidays off to desperately put out year-end fires relax and spend time with my family, I’m back on the blog to talk… Read More »A Rebellious Tone
Earlier this week, I wrote about gradients of conflict in storyworlds, and how just because two entities are on the same side of a conflict,… Read More »The Spectrum of Conflict – Part 2
It’s no secret that when it comes to world-building, I am all about the conflict. “You got to have conflict!” I cry. “A good central… Read More »The Spectrum of Conflict
I’ve been thinking about immersion the past few days. Not just in games (which I’ve written about before) but in storyworlds in general. Specifically, I’ve… Read More »Are You Not Immersed?
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom —… Read More »The Cost of Killing Spiders
I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s… Read More »A Unit of Awesome
After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next.… Read More »Interwoven
(Get it? Pinterest + Inspiration = Pinsperation! I’m so clever I think I’ll go play in traffic.) Earlier this week, I showed off Eric Lofgren‘s… Read More »Web of Pinsperation