Virulent Stories
I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the… Read More »Virulent Stories
I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the… Read More »Virulent Stories
As part of my proud geek heritage, I’m a fan of Conan (the barbarian, not the late-night talk show dude. He’s cool too, but I… Read More »The Shark
In last week’s accidentally-long post on immersion and engagement in games, I touched on something that I realized could be its own (much shorter) post:… Read More »Theme and Mechanics: Gaming’s Cake and Icing
I’m trying to be brief. My inner editor is holding my inner game designer’s dog at gunpoint and nodding meaningfully at his watch. “Keep it… Read More »What’s the story with MMOs?
“The world is nothing but an illusion,” says the stoner mystic. “Reality is all in our own heads, man.” While his very words force me… Read More »Zen and the Art of Immersive Gameplay
It’s good to be back in the playing-God business. No, I’m not sitting atop a throne of skulls in some third-world hellhole, arbitrarily promoting my… Read More »What did you call me?
Saturday morning, my wife and I rounded up the young’uns and drove the herd over to the theater to see Rango, the new CG animated… Read More »The Pregnant World of Rango
Characters in tabletop roleplaying games are often defined by their stats. “Bob’s our tank, since he’s got the highest Stamina score” or “My wallet seems… Read More »Stat Stories in RPGs
Last week, I rambled on about video games and the stories they help players create. If you haven’t read that piece yet, I’d encourage you… Read More »Games, Stories, and Freedom – Part 2
I’m still reading Stephen King’s Dark Tower books. No, not again. For the first time. This is the project I started oh… (checks the blog… Read More »Splattered Like a Bug on Monday’s Windshield