Planting Story Seeds part 3: Consistency
Today I’ll be wrapping up this series of posts on creating stories for storyworlds with a few notes on consistency. (And I’ll not even mention… Read More »Planting Story Seeds part 3: Consistency
Today I’ll be wrapping up this series of posts on creating stories for storyworlds with a few notes on consistency. (And I’ll not even mention… Read More »Planting Story Seeds part 3: Consistency
In part 1 of this series on creating stories for storyworlds, I wrote about choosing the right combination of story and platform. Today I’d like… Read More »Planting Story Seeds Part 2: Windows
Back when we were all much younger, I wrote that storyworlds don’t need specific characters, but should focus on character archetypes instead. This might may… Read More »Characters vs. Archetypes: Round One!
I had to order new business cards last year, but found myself stumped on what exactly to put on them. “Writer” obviously. And “Game Designer”… Read More »The Most Pretentious Business Card Ever
I like playing God. Specifically, the parts where God says, “Let there be a planet stuffed with people and plants and animals and giant stompy… Read More »Five Classic World-Building Mistakes
I was recently asked to give a short talk on two of the three subjects I know best: games and writing. (Sadly, no one wants… Read More »Level-up your game – with story!
We hadn’t intended to watch The Dark Crystal. We’d been looking for The Neverending Story, or possibly something with monkeys, to watch for an impromptu… Read More »Through a Crystal Darkly
There’s a reason that, for ages, dice have been intrinsically associated with games. It probably has to do with weird fertility rites of ancient Celts,… Read More »2d100 Words in Praise of Randomness
Yes, yes, we all know I’m crazy about player stories in games. They increase engagement, virality, and other social gaming buzzwords I’m not going to… Read More »Lemme tell ya about my character
I like dogs. Not enough to own one (when they breed one that uses a litterbox, I’ll consider it), but I love the idea of… Read More »RIP Buddy, the Minecraft Dog