More Punching More Crunching
What time is it? It’s ghost-punching time! Specifically, it’s time to post a little more Savage Worlds mechanical “crunch” for Ghost Punchers RPG. Since Edges… Read More »More Punching More Crunching
What time is it? It’s ghost-punching time! Specifically, it’s time to post a little more Savage Worlds mechanical “crunch” for Ghost Punchers RPG. Since Edges… Read More »More Punching More Crunching
Whenever a new book comes out for the Savage Worlds RPG, some of the first things I look for are the new Edges and Hindrances.… Read More »Punching Harder, Harder to Punch
Since I’m counting down the days to my Thanksgaming session of the Ghost Punchers RPG this week, I’ve decided to share some of the player… Read More »Another Puncher Joins the Fight
While I’ve written about the power that ghost punchers can have in the Ghost Punchers RPG, I haven’t actually updated that list (if you can… Read More »Come for the Punching, Stay for the Powerz
The Savage Worlds RPG bills itself as “Fast, Furious, Fun” and mostly fulfills this promise. But when you (okay, when I) start tinkering with new… Read More »Faster, Ghost Puncher! Punch! Punch!
Last week, we took a look at the Savage Worlds stats for a typical ghost in the Ghost Punchers roleplaying game. This week, I’d like… Read More »Ashley Carpenter, Ghost Puncher
As I’ve mentioned before, I don’t like reinventing the wheel. If a game system already has stats or mechanics for a thing, I’ll generally use… Read More »Fleshing Out Ghosts
This “designing roleplaying games” stuff is hard. Not because it’s hard to come up with mechanics for doing what the game needs to do, but… Read More »When Ghosts Punch Back!
Several weeks ago on Facebook, I off-handedly mused about running a Ghost Punchers roleplaying game at an upcoming game convention. The Fine People of Facebook… Read More »Ghost Punchers: the RPG