Punching in Groups
As I recently promised, I’ll be sharing slime-covered snippets of some new Ghost Punchers material over the next few weeks. Specifically, I’ll be examining how… Read More »Punching in Groups
As I recently promised, I’ll be sharing slime-covered snippets of some new Ghost Punchers material over the next few weeks. Specifically, I’ll be examining how… Read More »Punching in Groups
I picked up the Systems Failure RPG on a whim about ten years ago. Okay, it wasn’t totally a whim. It was in response to… Read More »Killing Bugs Like it’s 1999
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums
Genghis Con took Denver by storm this past weekend. It was a great show, and apparently broke some attendance records this year. While I fire… Read More »A Valentine to Gaming
The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly… Read More »Personalizing your Puncher
Whenever I pick up a new setting book for Savage Worlds, one of the first things I flip to is that setting’s list of character… Read More »Heroes, Hobos, and Punchers
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016
This past weekend, as promised, I ran a session of the Ghost Punchers RPG at Tacticon. It went very well. There was more investigation than… Read More »A Ghostly Post-Mortem
Tacticon is coming up next weekend, and I’m putting the finishing touches on the Ghost Punchers adventure I’ll be running on Saturday morning. I’m excited… Read More »Profiles in Punching: Ricky Nash
Some creative types have celestial muses to inspire their art. I had one, but she took some time to find herself and never came back.… Read More »Tricksters and Thieves