Punching into 2016
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016
What time is it? It’s ghost-punching time! Specifically, it’s time to post a little more Savage Worlds mechanical “crunch” for Ghost Punchers RPG. Since Edges… Read More »More Punching More Crunching
Whenever a new book comes out for the Savage Worlds RPG, some of the first things I look for are the new Edges and Hindrances.… Read More »Punching Harder, Harder to Punch
Since I’m counting down the days to my Thanksgaming session of the Ghost Punchers RPG this week, I’ve decided to share some of the player… Read More »Another Puncher Joins the Fight
This week I’m writing up the player characters for the Ghost Punchers RPG I’ll be running at Thanksgaming on Saturday. Since the files are hot… Read More »Portraits in Punching: Monica Harper, Ghost Puncher
While I’ve written about the power that ghost punchers can have in the Ghost Punchers RPG, I haven’t actually updated that list (if you can… Read More »Come for the Punching, Stay for the Powerz
The Savage Worlds RPG bills itself as “Fast, Furious, Fun” and mostly fulfills this promise. But when you (okay, when I) start tinkering with new… Read More »Faster, Ghost Puncher! Punch! Punch!
As I start preparing for my upcoming charity Ghost Punchers RPG session, it occurs to me that while I’ve discussed game systems that model much… Read More »Manifest Destiny… of Blood!
I had a bit of an epiphany today while pondering narrative design in various types of game. Well, “epiphany” is probably overstating it. Angels didn’t… Read More »Role Reversal
Last week, we took a look at the Savage Worlds stats for a typical ghost in the Ghost Punchers roleplaying game. This week, I’d like… Read More »Ashley Carpenter, Ghost Puncher