Punching Ghosts for the Lord
Over the next few weeks, I’ll be showing off the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Today, I’m kicking off the… Read More »Punching Ghosts for the Lord
Over the next few weeks, I’ll be showing off the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Today, I’m kicking off the… Read More »Punching Ghosts for the Lord
As I recently promised, I’ll be sharing slime-covered snippets of some new Ghost Punchers material over the next few weeks. Specifically, I’ll be examining how… Read More »Punching in Groups
You might think, in this world of giant spiders, dropping robots, and doomed colonies, that I had completely forgotten about Ghost Punchers. You’d be wrong.… Read More »Ghosts of Future Past
This past weekend, I had the privilege of speaking on a couple panels at the second annual Fort Collins Comic Con. (Unofficial motto: “We’re bigger… Read More »New Blood
I picked up the Systems Failure RPG on a whim about ten years ago. Okay, it wasn’t totally a whim. It was in response to… Read More »Killing Bugs Like it’s 1999
Like many creatives, I suffer from a type of fear known as “perfectionism.” For months, I’ve been taking baby-steps towards publishing my own RPG materials.… Read More »Lords of Perfection
Like a lot of creatives, I’ve got notebooks full of ideas for cool projects I’d like to do someday: books to write, games to design,… Read More »Dealing the World
Genghis Con took Denver by storm this past weekend. It was a great show, and apparently broke some attendance records this year. While I fire… Read More »A Valentine to Gaming
As I stare down the barrel of GenghisCon this weekend, I’d like to share a few thoughts on what I think goes into running a… Read More »Running a Con Game Like a Pro
Whenever I pick up a new setting book for Savage Worlds, one of the first things I flip to is that setting’s list of character… Read More »Heroes, Hobos, and Punchers