Playtesting 1, 2, 3… is this thing fun?
The hard part of playtesting a game prototype isn’t the playing. It’s the testing. (If the playing is the hard part, you’re either suffering some… Read More »Playtesting 1, 2, 3… is this thing fun?
The hard part of playtesting a game prototype isn’t the playing. It’s the testing. (If the playing is the hard part, you’re either suffering some… Read More »Playtesting 1, 2, 3… is this thing fun?
The best way I’ve found to design a good game is to design as many bad games as you can, as quickly as you can.… Read More »Game Prototyping Toolkit: A Handy Checklist