Virulent Stories
I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the… Read More »Virulent Stories
I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the… Read More »Virulent Stories
I’m trying to be brief. My inner editor is holding my inner game designer’s dog at gunpoint and nodding meaningfully at his watch. “Keep it… Read More »What’s the story with MMOs?
Saturday morning, my wife and I rounded up the young’uns and drove the herd over to the theater to see Rango, the new CG animated… Read More »The Pregnant World of Rango
Last week, I rambled on about video games and the stories they help players create. If you haven’t read that piece yet, I’d encourage you… Read More »Games, Stories, and Freedom – Part 2
Earlier this week, I mentioned the upcoming sandbox MMO Salem, and that I found the idea of such a beast rather appealing. Not just because… Read More »Games, Stories, and Freedom
What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer… Read More »Salem MMO Weighs Less Than a Duck