Going on a Ghost Tour
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
I have two more entries on my list of Ghost Punchers posts I want to write before labeling that storyworld “done for now” and moving… Read More »Putting a Finer Point on It
Around this time last year I gave you all the gift of interactive fiction. After a great deal of deliberation, I’ve decided that this year… Read More »Regifting
I haven’t forgotten the plight of Those Who Punch Ghosts. While juggling the holidays, family commitments, and — oh yeah, the release of the My… Read More »The Metaphysics of Ghost Punching
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
In last week’s entry in the Ghost Punchers series, I wrote about story rituals — those running gags and recurring scenarios that help root a… Read More »Rituals Part 2: Ghost-Punching Boogaloo
When it comes to ghost-punching, there are rituals, and then there are RITUALS. For some, you need a silver dagger, a Latin textbook, and a… Read More »The Rituals of Ghost-Punching
Welcome back to the wide, wide world of Ghost Punchers! In previous entries we’ve talked about the Ghost Punchers setting and characters, which means today… Read More »A Checklist for Conflict
Pop quiz, hot shot! What are the three keys to a good storyworld? If you said “Surprise, fear, and a fanatical devotion to the Pope,”… Read More »Those Who Would Punch Ghosts
The man tightens the rope around my chest. “Are we really extending this metaphor?” he asks. “Just to continue your explanation of Ghost Punchers?” … Read More »A World of Ghost-Punching