Conclave of Punchers
Over the weekend, I had the privilege of attending Conclave of Gamers, a local convention dedicated to tabletop gaming. It was a smaller, friendly con… Read More »Conclave of Punchers
Over the weekend, I had the privilege of attending Conclave of Gamers, a local convention dedicated to tabletop gaming. It was a smaller, friendly con… Read More »Conclave of Punchers
Spring strode into Colorado, got pelted with a few million snowballs, staggered back, then cautiously sneaked back into the state like a rabbit at a… Read More »Conclave of Swashbucklers and Ghost-punchers
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums
Genghis Con took Denver by storm this past weekend. It was a great show, and apparently broke some attendance records this year. While I fire… Read More »A Valentine to Gaming
The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly… Read More »Personalizing your Puncher
This is a public service announcement! (For the purposes of this announcement, “public” means gamer types in the Denver area who don’t have plans for… Read More »Con Punching
Whenever I pick up a new setting book for Savage Worlds, one of the first things I flip to is that setting’s list of character… Read More »Heroes, Hobos, and Punchers
Knowledge (it is commonly said) is power. And power (I have previously said) is what horror is all about. The more you know about a… Read More »Horror Worlds Part 2: Knowing is Half the Battle
As I nibbled around the crunchy edges of the Ghost Punchers RPG this week, I had a few thoughts on the nature of horror-themed storyworlds.… Read More »Horror Worlds Part 1: Feel the Power!
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016