Back on the Jam Wagon
I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many… Read More »Back on the Jam Wagon
I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many… Read More »Back on the Jam Wagon
Previously, I discussed how failure makes for good stories, but writing failure into games is challenging. Because while players may appreciate the drama of failure,… Read More »Instant Drama – Just Add Failure – Part 2
Failure is important for good storytelling. Failure is what drives stories forward, what drives protagonists to try stupid, risky things, what raises the stakes so that… Read More »Instant Drama – Just Add Failure – Part 1
When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more… Read More »Games + Storyworlds: Know Your Scope
When I mention “game stories” and “game writing,” chances are people’s thoughts immediately go to video games. That fair. Video games are great at telling… Read More »Games + Storyworlds: Board Game Stories
Two essential elements of any good story are conflict and characters. This is true whether that story is delivered by movie, novel, a series of… Read More »Games + Storyworlds: Making it Personal