Colony of Cards
A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance… Read More »Colony of Cards
A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance… Read More »Colony of Cards
I had the cleverest blog post in mind. In the context of crafting the prototype for Doomed Colony, I was going to walk through the… Read More »Doomed to Repeat It
Last week I pitched a random board game idea, Doomed Colony. This week, I’m putting together a playable prototype of the game. After going through… Read More »Doomed Components
This week I’m crafting a playable prototype of last week’s random game idea, Doomed Colony. Today I’d like to offer a peek into my process.… Read More »Doomed Process
Response to last week’s random game idea, Doomed Colony, was way better than I’d expected. Something about either the mechanics or the “save colonists until… Read More »Return to the Doomed Colony
You know what aspect of game design is so boring, no one likes to talk about it? Documentation. You know what aspect of game design… Read More »But Why?
I’m not a graphic designer, but in the process of putting together game prototypes, I like to play with the tools of graphic designers and… Read More »Prototyping Tip: Laying Out Cards
Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the… Read More »Welcome to Ape City
Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing… Read More »Proto-Ape City
For the past few weeks, I’ve been working on some new board game designs. It’s been a while since I’ve focused on tabletop games, but… Read More »Tips from the Design Files