The Curse of Alfred Packer
A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo;… Read More »The Curse of Alfred Packer
A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo;… Read More »The Curse of Alfred Packer
I’ve hit a milestone on my Packer’s Last Resort card game: I can no longer playtest it by myself. Oh, I can still make sure… Read More »Packer’s First Milestone
I’ve continued to bang away at Packer’s Last Resort a bit since last week. The latest iteration (which you can still download here) is better,… Read More »Too Little Misery
I’m still hacking away at Packer’s Last Resort, but if you’ve got a stomach for games that are lumpy, uncooked messes… you can hack away… Read More »Watching the Sausage Be Made
As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold,… Read More »Packer’s First Prototype
Last week, I wrote how my original design for the “Alfred Packer Leads a Bunch of Noobs Into The Mountains and Ends Up Eating Them”… Read More »Up From the Ashes
One of the challenges of game design is knowing when to stop designing. Sad to say, some designs are just dead ends. It’s better to… Read More »Burning Cannibals
As I left the grocery store, a mousey woman stopped me. Her three children wriggled around and climbed her legs like kittens. She ignored their… Read More »And Now, the Robots
I finally fought my way free of the Sarlacc pit long enough to do some playtesting on that Robot Drop game I keep muttering on… Read More »Robots Dropped, Rules Changed
Last week I casually brought up that I was working on a new game, and rambled on like a senile old man about its components.… Read More »Dropping by Design