The Gods and Kickstarters of GenCon 2012
When I looked up, GenCon was over. “You should go,” said the custodian, prodding me gently with his broom. “And take your dice with you.”… Read More »The Gods and Kickstarters of GenCon 2012
When I looked up, GenCon was over. “You should go,” said the custodian, prodding me gently with his broom. “And take your dice with you.”… Read More »The Gods and Kickstarters of GenCon 2012
With SOPA-palooza going on around here the past couple weeks, I completely neglected my shameless self-promotion duties. Now Marketing Darrell is upset with Blogging Darrell,… Read More »Mystic Expansions
It’s been a while since I’ve done any shameless self-promotion here. That’s not due to any new-found shame in self-promotion, I assure you, but rather… Read More »Demanding Madness
A lot of ink has been spilled, both virtual and physical, over the recent Supreme Court ruling on video games. Specifically, the court overturned the… Read More »Think of the Children!
I made the comment on Facebook that, for a guy without a job, I sure haven’t been playing much World of Warcraft. That was three… Read More »Time Enough for Fun
Remember the old days of the Internet? When you could drop a bulleted list of links onto a shocking pale and naked page of HTML… Read More »A Few of my Favorite Things
“Go big or go home” is great when you’re Donald Trump, rich enough to hire people to grow their hair for your toupee. If you… Read More »In Defense of the Niche
Famed game designer Jonathan Blow, the brains behind Braid and the upcoming The Witness, raised a few eyebrows this week when he vehemently decried social… Read More »Evil Games?
Daniel Clark blogged recently on Lostgarden about a proposed “Declaration of Game Designer Independence.” Go read it. It’s short. And the rest of this post… Read More »Design and Declarations
What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer… Read More »Salem MMO Weighs Less Than a Duck