A Ghost-Punching Companion
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion
Before diving back into creating the Ghost Punchers roleplaying game, I’d like to take a moment to talk about two different types of RPG game… Read More »The (Game) Mechanics of Ghost Punching
Several weeks ago on Facebook, I off-handedly mused about running a Ghost Punchers roleplaying game at an upcoming game convention. The Fine People of Facebook… Read More »Ghost Punchers: the RPG
Here’s a game design thought for the day: The 80-20 rule applies to game rules the same as it does anything else. For the uninitiated,… Read More »The 20 Percent Solution
One of the biggest projects I’ve worked on this year has been the My Little Pony Collectible Card Game. The publisher, Enterplay, brought me in… Read More »Release the Herd!
I know. I know. I know I shouldn’t be thinking about a new RPG system while I’m still working on a half-dozen other projects. But… Read More »Of Dice and Pools and RPGs
…And when I looked up from the grindstone, my nose bloody and raw, I realized that one my products had escaped into the wild. Anointed:… Read More »Chosen by the Gods
Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the… Read More »Welcome to Ape City
Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing… Read More »Proto-Ape City
Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game:… Read More »Ape City, Here I Come