In Defense of Default
I’m working on a new game. It’s called “Robot Drop” (for now) and, while you might think it sounds like a typical “dudes fighting on… Read More »In Defense of Default
I’m working on a new game. It’s called “Robot Drop” (for now) and, while you might think it sounds like a typical “dudes fighting on… Read More »In Defense of Default
Last week, while talking about one of my game design projects with a non-gamer friend, he asked, “How do you do it? How do you… Read More »The Blank Page
Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to… Read More »Spider Plan
Happy Independence Day to all my American readers! And happy “Putting Up With Americans Day” to everyone else! Before I dedicate myself to the over-eating… Read More »Advanced Factions & Actions
While noodling around on some more ideas for Spider Siege, I found myself pondering the game’s verbs and nouns. This let to further noodling, which… Read More »Grammar of Game Design
“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What… Read More »The Cost of Killing Spiders – Part 2
In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom —… Read More »The Cost of Killing Spiders
I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s… Read More »A Unit of Awesome
After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next.… Read More »Interwoven
As I threatened earlier this week, I’ve actually put together a rough draft of the Spider Siege game board. And I do mean rough draft.… Read More »Behold the Board!