Bite-sized History
It was over a decade ago when one of my friends asked, “Hey, man! Have you seen the movie Cannibal! the Musical?” I hadn’t. I… Read More »Bite-sized History
It was over a decade ago when one of my friends asked, “Hey, man! Have you seen the movie Cannibal! the Musical?” I hadn’t. I… Read More »Bite-sized History
Welcome to the final post in this series, in which we will discuss the TRUE MEANING OF GAME BALANCE. Previously, we talked about defining your… Read More »Balancing the Game – Part 4
Welcome to the third installment of our math-tastic* series on game balance for tabletop and video games! The first installment is here. The second is… Read More »Balancing the Game – Part 3
Game balance is part art and part science. Today, we’re tackling the science. Previously, we discussed the three steps to laying the groundwork for game… Read More »Balancing the Game – Part 2
I hate game balance. I mean, I like when games are balanced—who doesn’t? But I hate doing the balancing. You know the creative rush, the… Read More »Balancing the Game – Part 1
For the past few weeks, I’ve been up to my metaphorical elbows doing game design on Steel Dragons, an upcoming new game from QuickCharge Games.… Read More »Return of the Steel Dragons
As I obliquely mentioned on Friday, this past weekend was the debut of B-Con, a tabletop board game convention in Denver. In addition to the… Read More »Stung by Gaming – In a Good Way!
As I mentioned earlier this week, I had no intention of doing anything on the blog but Ghost Punchers for Halloween this year, but my… Read More »Haunted Hotel of Horror – A Random Game for Halloween
Yes, it’s October. It’s the season of Halloween and spooky, horror-themed… well, everything. But aside from Ghost Punchers (coming soon!), I wasn’t planning on doing… Read More »Renegade Muse