No Nano, Yes Naga
Clearly I’m an idiot. Or maybe insane. Or an insane idiot, which means I should probably be running for office. Whatever the case, my obviously… Read More »No Nano, Yes Naga
Clearly I’m an idiot. Or maybe insane. Or an insane idiot, which means I should probably be running for office. Whatever the case, my obviously… Read More »No Nano, Yes Naga
Last week marked the public unveiling of Karthador, the swashbuckling pulp sci-fi roleplaying game I’ve been developing for Reality Blurs (and mentioned a couple times… Read More »Karthador Unveiled
I was recently asked to give a short talk on two of the three subjects I know best: games and writing. (Sadly, no one wants… Read More »Level-up your game – with story!
For the past few weeks, I’ve been working on some new board game designs. It’s been a while since I’ve focused on tabletop games, but… Read More »Tips from the Design Files
My younger daughter, Thing Two, and I spent some quality time together over the weekend watching cartoons, playing board games… and creating our own miniatures… Read More »Straw Wars!
You’ve got stories. You’ve got games. And in that sweet spot where the two overlap is where you’ll find me playing with model spaceships and… Read More »Keeping it Clean
Aristotle once asked his game design student, Abraham Lincoln, “If game-play is king, what then is the role of spectacle in the creation and play… Read More »Spectacle of Myself
There’s a reason that, for ages, dice have been intrinsically associated with games. It probably has to do with weird fertility rites of ancient Celts,… Read More »2d100 Words in Praise of Randomness
With SOPA-palooza going on around here the past couple weeks, I completely neglected my shameless self-promotion duties. Now Marketing Darrell is upset with Blogging Darrell,… Read More »Mystic Expansions
Tadg Kelly recently talked about “The Two Viralities” on his site. He pointed out that true virality, evangelism, comes from players loving a game enough… Read More »A Tale of Two Viralities