The Curse of Alfred Packer
A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo;… Read More »The Curse of Alfred Packer
A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo;… Read More »The Curse of Alfred Packer
I’ve hit a milestone on my Packer’s Last Resort card game: I can no longer playtest it by myself. Oh, I can still make sure… Read More »Packer’s First Milestone
I’ve continued to bang away at Packer’s Last Resort a bit since last week. The latest iteration (which you can still download here) is better,… Read More »Too Little Misery
I’m still hacking away at Packer’s Last Resort, but if you’ve got a stomach for games that are lumpy, uncooked messes… you can hack away… Read More »Watching the Sausage Be Made
As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold,… Read More »Packer’s First Prototype
Last week, I wrote how my original design for the “Alfred Packer Leads a Bunch of Noobs Into The Mountains and Ends Up Eating Them”… Read More »Up From the Ashes
One of the challenges of game design is knowing when to stop designing. Sad to say, some designs are just dead ends. It’s better to… Read More »Burning Cannibals
I’ll be honest: I expected to be further along on this “cannibal card game” idea by now. I’d intended to show you a full game… Read More »Cards and Cannibals
It’s strange where a fascination with historical cannibalism can take you. In my case, discovering Cannibal the Musical led to thoughts of designing a game… Read More »Take me Down to Cannibal City
Cannibalism makes for some great game ideas. Previously, I wrote about my obsession with interest in Alfred Packer, the sole survivor of an 1874 expedition… Read More »Delicious Game Design