So Many Stories, So Many Ghosts to Punch
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
When it comes to purely creative endeavors, I’ve got both hands full these days: On the one hand, I’ve been writing up some crazy theories… Read More »The Fractals of Karthador
For the past couple weeks, I’ve been discussing the idea of creating “fractal storyworlds” designed so that you can “zoom in” to reveal new details… Read More »Fractal Storyworld Part 4: What’s the Point?
Previously in our discussion on fractal storyworlds, we defined a world’s premise and nodes, and talked about how you can “zoom in” on a world’s… Read More »Fractal Storyworlds Part 3: Zooming in on Accursed
I admit it: I promised fractals in the title of my previous post, but in the end failed to deliver them. So before diving into… Read More »Fractal Storyworlds Part 2: Know Your Nodes
Every year, Gen Con fills me with regret. As much as I love the “best four days in gaming,” I’m always left pining for the… Read More »GenCon through the Fractals