Two-Fisted Mediums
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums
The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly… Read More »Personalizing your Puncher
What time is it? It’s ghost-punching time! Specifically, it’s time to post a little more Savage Worlds mechanical “crunch” for Ghost Punchers RPG. Since Edges… Read More »More Punching More Crunching
Whenever a new book comes out for the Savage Worlds RPG, some of the first things I look for are the new Edges and Hindrances.… Read More »Punching Harder, Harder to Punch