Not Dead, Just Sleeping
A friend recently asked about the Doomed Colony board game. “What ever happened with that thing? I liked where you were going with it. It… Read More »Not Dead, Just Sleeping
A friend recently asked about the Doomed Colony board game. “What ever happened with that thing? I liked where you were going with it. It… Read More »Not Dead, Just Sleeping
Last week I had the opportunity to playtest Doomed Colony two nights in row. I was pretty giddy at this turn of events because it… Read More »Doomed Faster
You know why I’m such a big proponent of taking notes during board game playtests? The biggest reason is that there are always a few… Read More »Doomed Update
I did it! I ran an actual playtest of Doomed Colony with actual playtesters and it actually wasn’t terrible. Oh, it wasn’t great. It wasn’t… Read More »Doomed Playtest
With sweaty palms and a lump in my throat, I’ve scheduled the first Doomed Colony playtest for this week. Will the game be a great… Read More »Doomed Pre-testing
I was prepared for the worst. The colonist counters in Doomed Colony are the worst types of thing to prototype: they have game information on… Read More »Counter Play
A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance… Read More »Colony of Cards
I had the cleverest blog post in mind. In the context of crafting the prototype for Doomed Colony, I was going to walk through the… Read More »Doomed to Repeat It
Last week I pitched a random board game idea, Doomed Colony. This week, I’m putting together a playable prototype of the game. After going through… Read More »Doomed Components
This week I’m crafting a playable prototype of last week’s random game idea, Doomed Colony. Today I’d like to offer a peek into my process.… Read More »Doomed Process