Punching Ghosts, Punching the Clock
Over the next few weeks, I’ll be showing off the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Last week, we looked at… Read More »Punching Ghosts, Punching the Clock
Over the next few weeks, I’ll be showing off the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Last week, we looked at… Read More »Punching Ghosts, Punching the Clock
As the days get shorter, the air turns colder, and natural generally transitions into “contemplate your own mortality” mode, I find myself avoiding thoughts of… Read More »The Big Payoff
Earlier this year, I published Lords of Westmoor, an RPG sourcebook detailing the rulers of the fantasy realm of Westmoor. Today, I’d like to announce… Read More »A Cult of Personalities
Over the next few weeks, I’ll be showing off the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Today, I’m kicking off the… Read More »Punching Ghosts for the Lord
A friend recently asked about the Doomed Colony board game. “What ever happened with that thing? I liked where you were going with it. It… Read More »Not Dead, Just Sleeping
It’s been a crazy week, and the craziness shows no sign of letting up, so I don’t have time for an in-depth discussion of, say,… Read More »The Ecstacy and Agony of Playtesting
As I recently promised, I’ll be sharing slime-covered snippets of some new Ghost Punchers material over the next few weeks. Specifically, I’ll be examining how… Read More »Punching in Groups
You might think, in this world of giant spiders, dropping robots, and doomed colonies, that I had completely forgotten about Ghost Punchers. You’d be wrong.… Read More »Ghosts of Future Past
When my laptop’s battery dies, it doesn’t give a polite, C-3PO-like, “Pardon me, sir, but I seem to be out of power and will be… Read More »A Harrowing Tale of Data Survival
The scene opens on a middle-aged man in a lab coat and glasses, surrounded by blackboards, whiteboards, and those whiteboards that think they’re so special… Read More »Killing in the Name of Gameplay