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Darrell Hardy

Renegade Muse

Yes, it’s October. It’s the season of Halloween and spooky, horror-themed… well, everything. But aside from Ghost Punchers (coming soon!), I wasn’t planning on doing… Read More »Renegade Muse

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Surprise!

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An often overlooked tool in the metaphorical game design tool box is the element of surprise. After all, most people like positive surprises (“You get… Read More »Surprise!

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