Familial Descent
On Wednesday, it was cold. Oh, not Minnesota-in-January cold, but cold enough that the schools were closed, lest children freeze solid at the bus stop,… Read More »Familial Descent
On Wednesday, it was cold. Oh, not Minnesota-in-January cold, but cold enough that the schools were closed, lest children freeze solid at the bus stop,… Read More »Familial Descent
Do you thirst for adventure? Do you hunger for danger? Do you relish the thought of flashing blades, ferocious beasts, and fearsome women with swords?… Read More »A Tasty Pulp Break
Last week, I rambled on about video games and the stories they help players create. If you haven’t read that piece yet, I’d encourage you… Read More »Games, Stories, and Freedom – Part 2
I’m still reading Stephen King’s Dark Tower books. No, not again. For the first time. This is the project I started oh… (checks the blog… Read More »Splattered Like a Bug on Monday’s Windshield
Amber’s back! Okay, she’s only been gone since last Friday, but if you’ve been waiting with bated to breath to find out what happens next… Read More »Fiction, Pulp and Otherwise
Earlier this week, I mentioned the upcoming sandbox MMO Salem, and that I found the idea of such a beast rather appealing. Not just because… Read More »Games, Stories, and Freedom
What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer… Read More »Salem MMO Weighs Less Than a Duck
Last Friday, I introduced Amber, a pulp sword-and-sorcery heroine who hunts bounties for money – a bounty hunter, if you will. This Friday, we pick… Read More »Friday’s Child is Amber
The best way I’ve found to design a good game is to design as many bad games as you can, as quickly as you can.… Read More »Game Prototyping Toolkit: A Handy Checklist
Stage 1: Denial No. Not a creeper. Not here. Not now. No! Not my life-sized replica of Jabba’s palace, complete with custom Carbonite Han and… Read More »The Five Stages of a Creeper Attack