Bite-sized History
It was over a decade ago when one of my friends asked, “Hey, man! Have you seen the movie Cannibal! the Musical?” I hadn’t. I… Read More »Bite-sized History
It was over a decade ago when one of my friends asked, “Hey, man! Have you seen the movie Cannibal! the Musical?” I hadn’t. I… Read More »Bite-sized History
The suit itches, and it stinks of sweat and other, less pleasant things. Still, it’s all for science, and so I persist. Okay, I’m not… Read More »Day 97: They Still Think I’m a Cat
I hate buying new computers. Oh, I love shopping for new computers: catching up on all the improvements since I was last in the market,… Read More »Mandatory Upgrades
It’s true. I’m obsessed with storyworlds and world-building. I’m also a huge fan of tabletop RPGs. And while these things go together like whatever “two… Read More »Showing and Telling in RPGs
Over the past few weeks, we’ve been looking at the setting, characters, and conflict of Steel Dragons, but if you’ve been muttering to yourself, “Yes,… Read More »The World of Steel Dragons – Part 4
Welcome to the final post in this series, in which we will discuss the TRUE MEANING OF GAME BALANCE. Previously, we talked about defining your… Read More »Balancing the Game – Part 4
Pretty much within minutes of me releasing the Ghost Punchers RPG, people have been asking about how to get a physical copy. I get that.… Read More »The Hardest Hard Copy That Ever Copied Hard
Welcome to the third installment of our math-tastic* series on game balance for tabletop and video games! The first installment is here. The second is… Read More »Balancing the Game – Part 3
Steel Dragons, as you may recall, is a digital adventure board game I’m designing for Quickcharge Games. The game is set in a steampunk version… Read More »The World of Steel Dragons – Part 2
Game balance is part art and part science. Today, we’re tackling the science. Previously, we discussed the three steps to laying the groundwork for game… Read More »Balancing the Game – Part 2