Jammin’
This past weekend, while the rest of the world played catch with their kids in the yard, worked on their cancer cures, and finally got… Read More »Jammin’
This past weekend, while the rest of the world played catch with their kids in the yard, worked on their cancer cures, and finally got… Read More »Jammin’
If you’ve been reading the blog for a while, or read any of my other work, or even spoken with me for more than a… Read More »Three Steps for World-Building in the Real World
You want to learn more about how psychic powers work in Mind Strike. How do I know this? Because I READ YOUR MIND. When I… Read More »Going the Distance
I’m no artist. I can’t afford an artist. And yet I need art for my One Game a Month video game project. What to do?… Read More »Who needs art?
Merry Christmas! I know you’ve been good (I have ways of knowing. Let’s leave it at that.) so I’ve got you a little something: a… Read More »Giving the Gift of Fiction
I know. I know. Flash sucks. And yet, when faced with the daunting challenge of producing a complete video game each month, where do I… Read More »Engines of (Game) Creation
Mindstrike is all about psychic powers. The two biggest powers (to no one’s surprise) are Telepathy and Telekinesis. They are, after all, the foundations of… Read More »Mind Your Powers
I’ve just set myself up to fail – not just once, but twelve times. Once a month for the next year, there’s a very good… Read More »Embracing Failure
Ah, Thanksgiving. The harbinger of food comas, patron saint of road trips, and the sharpened stake above the heart of any “write a novel /… Read More »Mindstruck
Oh sure, psychic powers might SOUND great, but when you lose control of your telekinesis during final exams, blowing out all the windows and hurling… Read More »Unleash the backlash!