Packer’s First Prototype
As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold,… Read More »Packer’s First Prototype
As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold,… Read More »Packer’s First Prototype
Last week, I wrote how my original design for the “Alfred Packer Leads a Bunch of Noobs Into The Mountains and Ends Up Eating Them”… Read More »Up From the Ashes
One of the challenges of game design is knowing when to stop designing. Sad to say, some designs are just dead ends. It’s better to… Read More »Burning Cannibals
I’ve often said that, when creating a storyworld, you should focus on character archetypes rather than unique, specific characters. Don’t worry about “Doris Black, Bounty… Read More »Who’s Who in World-Building
Did you know that, thanks to the “Christmas in July” sale, you can buy your very own copy of Ghost Punchers for less than eight… Read More »Ghosts of Christmas Present
Today I’d like to talk about a fun world-building exercise that I’ve used to some effect myself, and you might find useful in stoking your… Read More »Let the Right One Drive
I’ll be honest: I expected to be further along on this “cannibal card game” idea by now. I’d intended to show you a full game… Read More »Cards and Cannibals
It’s strange where a fascination with historical cannibalism can take you. In my case, discovering Cannibal the Musical led to thoughts of designing a game… Read More »Take me Down to Cannibal City
I’m starting to feel cursed. It was about 10:00 at night and I was making my way home on the freeway last week. My head… Read More »Stuck in the Middle with DEATH
Cannibalism makes for some great game ideas. Previously, I wrote about my obsession with interest in Alfred Packer, the sole survivor of an 1874 expedition… Read More »Delicious Game Design