Ape City Stories
Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To… Read More »Ape City Stories
Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To… Read More »Ape City Stories
I had the chance to playtest Ape City Escape again on Sunday night. We tested out a few rules changes, such as letting players steal… Read More »Storyworld of the Apes
Yesterday I received a mysterious package from Japan. Inside was not (as some have suggested) kaiju tissue samples, tentacles, or my own personal supply of… Read More »Sort of Biggish in Portions of Japan
I love game conventions. There’s something inspiring, something electric about seeing games being played, meeting new gamers, and catching up with old gamer friends. Around… Read More »The Cons of Summer
…And when I looked up from the grindstone, my nose bloody and raw, I realized that one my products had escaped into the wild. Anointed:… Read More »Chosen by the Gods
Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the… Read More »Welcome to Ape City
Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing… Read More »Proto-Ape City
Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game:… Read More »Ape City, Here I Come
One of the biggest challenges of writing for games is that games — unlike novels, movies, or epic poems inscribed in flames upon the walls… Read More »Games + Storyworlds: Expecting the Unexpected
When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more… Read More »Games + Storyworlds: Know Your Scope