Listen to the Sound of my Voice
Have you ever found yourself wondering: “What does this Darrell guy sound like? I mean, I hear his voice in my head when I read,… Read More »Listen to the Sound of my Voice
Have you ever found yourself wondering: “What does this Darrell guy sound like? I mean, I hear his voice in my head when I read,… Read More »Listen to the Sound of my Voice
I’m a big a fan of failure. The only guaranteed way to not fail is to not try anything new — which is, coincidentally, also… Read More »2013: The Year in Failure
Earlier this week I was a guest, along with the illustrious Colin McComb, on the Gamers Tavern podcast hosted by Ross Watson and Darryl Mott… Read More »The Problem of the Filled-in Map
Around this time last year I gave you all the gift of interactive fiction. After a great deal of deliberation, I’ve decided that this year… Read More »Regifting
I haven’t forgotten the plight of Those Who Punch Ghosts. While juggling the holidays, family commitments, and — oh yeah, the release of the My… Read More »The Metaphysics of Ghost Punching
One of the biggest projects I’ve worked on this year has been the My Little Pony Collectible Card Game. The publisher, Enterplay, brought me in… Read More »Release the Herd!
I know. I know. I know I shouldn’t be thinking about a new RPG system while I’m still working on a half-dozen other projects. But… Read More »Of Dice and Pools and RPGs
I love gaming with my kids. I especially love playing tabletop roleplaying games with them. Over the years, I’ve come up with a handful of… Read More »Three Tips for Running RPGs for Kids
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
In last week’s entry in the Ghost Punchers series, I wrote about story rituals — those running gags and recurring scenarios that help root a… Read More »Rituals Part 2: Ghost-Punching Boogaloo