Come Celebrate!
This weekend, I’ll be a guest at the Animation Celebration convention in Lewisville, Texas. While I’m there, I’ll be wearing my My Little Pony CCG… Read More »Come Celebrate!
This weekend, I’ll be a guest at the Animation Celebration convention in Lewisville, Texas. While I’m there, I’ll be wearing my My Little Pony CCG… Read More »Come Celebrate!
Here’s the second part of a story I’ve been working on set in the Ghost Punchers world. Today’s piece introduces Todd and Mayhew, the rest… Read More »Ghost Punchers: Grave Dealings – Part 2
Yesterday on Twitter, I shared a random tip for world-builders: “Create setting-specific roles for characters – psychic fighter pilots, oracles of flame, NSA hacker/assassins.” I’ll… Read More »Driving the Roles
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch
Here’s a game design thought for the day: The 80-20 rule applies to game rules the same as it does anything else. For the uninitiated,… Read More »The 20 Percent Solution
Here’s the first part of a story I’ve been working on set in the Ghost Punchers world. Not a whole lot of punching in these… Read More »Ghost Punchers: Grave Dealings
The last part of the Ghost Punchers setting I want to explore is its unique creatures — that is, the ghosts themselves. Ghosts are as… Read More »Meet the Ghosts
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
I have two more entries on my list of Ghost Punchers posts I want to write before labeling that storyworld “done for now” and moving… Read More »Putting a Finer Point on It
I sit at the keyboard in the pre-dawn hours, clacking away as I do most mornings at this time. There are, however, two major differences… Read More »Everything and Nothing Has Changed