Snapshots of GenCon 2014
We now interrupt your regularly-scheduled ruminations on ghost-punching to bring this recap of 2014’s “best four days of gaming.” Pony Palooza The biggest event of… Read More »Snapshots of GenCon 2014
We now interrupt your regularly-scheduled ruminations on ghost-punching to bring this recap of 2014’s “best four days of gaming.” Pony Palooza The biggest event of… Read More »Snapshots of GenCon 2014
Last week, we took a look at the Savage Worlds stats for a typical ghost in the Ghost Punchers roleplaying game. This week, I’d like… Read More »Ashley Carpenter, Ghost Puncher
As I’ve mentioned before, I don’t like reinventing the wheel. If a game system already has stats or mechanics for a thing, I’ll generally use… Read More »Fleshing Out Ghosts
This “designing roleplaying games” stuff is hard. Not because it’s hard to come up with mechanics for doing what the game needs to do, but… Read More »When Ghosts Punch Back!
The time has come. Yes, in today’s installment of “Designing the Ghost Punchers Roleplaying Game with Your Host Darrell,” it’s time to actually start writing… Read More »I’ve Got the (Ghost-Punching) Power!
As I mentioned when I first brought up designing a Ghost Punchers roleplaying game, I really don’t want to spend time reinventing the wheel. That’s… Read More »A Ghost-Punching Companion
Before diving back into creating the Ghost Punchers roleplaying game, I’d like to take a moment to talk about two different types of RPG game… Read More »The (Game) Mechanics of Ghost Punching
Several weeks ago on Facebook, I off-handedly mused about running a Ghost Punchers roleplaying game at an upcoming game convention. The Fine People of Facebook… Read More »Ghost Punchers: the RPG
I didn’t get a good look at the deer that tried to kill itself by running into the front of our van in the middle… Read More »Deer Crossed
A wise man once said, “It’s difficult to see the forest when the tree directly in front of you is on fire.” It’s not even… Read More »News From the Smoking Woods