Jam Hands
I was going to fill this, the first post of the new year, with predictions and promises and (oh yes we mustn’t forget) solemn reflections… Read More »Jam Hands
I was going to fill this, the first post of the new year, with predictions and promises and (oh yes we mustn’t forget) solemn reflections… Read More »Jam Hands
Whenever a new book comes out for the Savage Worlds RPG, some of the first things I look for are the new Edges and Hindrances.… Read More »Punching Harder, Harder to Punch
As you may recall, last week I offered up a collection of one-sheet rules for card games to serve as examples of “what has been… Read More »More One-Sheet Rules
Yesterday I tweeted about what I termed “the creator’s dilemma,” which is this: We need to consume in order to create, but consuming doesn’t pay… Read More »The Creator’s Dilemma
As I’ve mentioned before, I’m not a graphic designer. I can create InDesign styles and lay out a rulebook with the best of them, but… Read More »Sample One-Sheet Card Rules
I’m not a graphic designer, but in the process of putting together game prototypes, I like to play with the tools of graphic designers and… Read More »Prototyping Tip: Laying Out Cards
Since I’m counting down the days to my Thanksgaming session of the Ghost Punchers RPG this week, I’ve decided to share some of the player… Read More »Another Puncher Joins the Fight
This week I’m writing up the player characters for the Ghost Punchers RPG I’ll be running at Thanksgaming on Saturday. Since the files are hot… Read More »Portraits in Punching: Monica Harper, Ghost Puncher
While I’ve written about the power that ghost punchers can have in the Ghost Punchers RPG, I haven’t actually updated that list (if you can… Read More »Come for the Punching, Stay for the Powerz
The Savage Worlds RPG bills itself as “Fast, Furious, Fun” and mostly fulfills this promise. But when you (okay, when I) start tinkering with new… Read More »Faster, Ghost Puncher! Punch! Punch!