Running a Con Game Like a Pro
As I stare down the barrel of GenghisCon this weekend, I’d like to share a few thoughts on what I think goes into running a… Read More »Running a Con Game Like a Pro
As I stare down the barrel of GenghisCon this weekend, I’d like to share a few thoughts on what I think goes into running a… Read More »Running a Con Game Like a Pro
The coolest part of using Edges and Hindrances in Savage Worlds (in general) and Ghost Punchers (in particular) is that it’s a way to truly… Read More »Personalizing your Puncher
This is a public service announcement! (For the purposes of this announcement, “public” means gamer types in the Denver area who don’t have plans for… Read More »Con Punching
I haven’t played Quake II in over a decade. I played the heck out of the game when it first came out. I memorized the… Read More »Comfort Games
While it’s true that I don’t do reviews, I have been known to offer up recommendations from time to time. And since I’ve been thinking… Read More »Embracing the Horror
Whenever I pick up a new setting book for Savage Worlds, one of the first things I flip to is that setting’s list of character… Read More »Heroes, Hobos, and Punchers
As I noted in my previous post, the problem of a horror-themed storyworld is that the world must contain numerous potential stories, but with each… Read More »Horror Worlds Part 3: Horror World Problems
Knowledge (it is commonly said) is power. And power (I have previously said) is what horror is all about. The more you know about a… Read More »Horror Worlds Part 2: Knowing is Half the Battle
As I nibbled around the crunchy edges of the Ghost Punchers RPG this week, I had a few thoughts on the nature of horror-themed storyworlds.… Read More »Horror Worlds Part 1: Feel the Power!
As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did… Read More »Punching into 2016