Colony of Cards
A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance… Read More »Colony of Cards
A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance… Read More »Colony of Cards
I had the cleverest blog post in mind. In the context of crafting the prototype for Doomed Colony, I was going to walk through the… Read More »Doomed to Repeat It
As a geek of a certain age, I have a radioactive warm spot in my heart for the post-apocalyptic movies of the 1980s. Over the… Read More »Turbo Violence
We knew that an additional cat would mean more work. But we didn’t realize that it would mean less sleep. Since we already had two… Read More »Tales from the Quarantine Zone
Last week I pitched a random board game idea, Doomed Colony. This week, I’m putting together a playable prototype of the game. After going through… Read More »Doomed Components
This week I’m crafting a playable prototype of last week’s random game idea, Doomed Colony. Today I’d like to offer a peek into my process.… Read More »Doomed Process
Response to last week’s random game idea, Doomed Colony, was way better than I’d expected. Something about either the mechanics or the “save colonists until… Read More »Return to the Doomed Colony
Like a lot of creatives, I’ve got notebooks full of ideas for cool projects I’d like to do someday: books to write, games to design,… Read More »Dealing the World
Between writing Ghost Punchers, prepping for cons, and performing the various blood rituals involved in being a husband and father, I haven’t had a chance… Read More »Doomed Colony: A Random Game of Selective Survival
Genghis Con took Denver by storm this past weekend. It was a great show, and apparently broke some attendance records this year. While I fire… Read More »A Valentine to Gaming