And Now, the Robots
As I left the grocery store, a mousey woman stopped me. Her three children wriggled around and climbed her legs like kittens. She ignored their… Read More »And Now, the Robots
As I left the grocery store, a mousey woman stopped me. Her three children wriggled around and climbed her legs like kittens. She ignored their… Read More »And Now, the Robots
This past weekend, I had the privilege of speaking on a couple panels at the second annual Fort Collins Comic Con. (Unofficial motto: “We’re bigger… Read More »New Blood
I picked up the Systems Failure RPG on a whim about ten years ago. Okay, it wasn’t totally a whim. It was in response to… Read More »Killing Bugs Like it’s 1999
I finally fought my way free of the Sarlacc pit long enough to do some playtesting on that Robot Drop game I keep muttering on… Read More »Robots Dropped, Rules Changed
Last week I casually brought up that I was working on a new game, and rambled on like a senile old man about its components.… Read More »Dropping by Design
I’m working on a new game. It’s called “Robot Drop” (for now) and, while you might think it sounds like a typical “dudes fighting on… Read More »In Defense of Default
Jaxar the Barbarian, aka “that juice-fueled toddler” loves to go on long walks. “Outside!” he cries, pulling at my hand. Once on the sidewalk, he… Read More »Sweet Sounds of Barsoom
First of all, I should establish that I’m not actually dead. But I have been spending the past few weeks with Dream Quest Academy, helping… Read More »Poking at Patreon
Earlier this summer, I wrote that I’d be sharing the Star Wars movies with my family in the now-classic Machete Order. I also promised to… Read More »More Machete Madness
Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to… Read More »Spider Plan