Monsters and Molecules
Last week, I wrote about finding your game’s atom — that is, the smallest possible element of your game, the mechanic that actually defines your… Read More »Monsters and Molecules
Last week, I wrote about finding your game’s atom — that is, the smallest possible element of your game, the mechanic that actually defines your… Read More »Monsters and Molecules
I found myself inspired by Sean Preston’s recent post on his Reality Blurs blog. In it, he pondered the viability and appeal of a small,… Read More »Atomic Game Theory