Aped to a Pulp
While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in… Read More »Aped to a Pulp
While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in… Read More »Aped to a Pulp
A little story goes a long way towards making a game more than than just the strategic hunt for victory points. Last week, I wrote… Read More »Ape City Escapers
Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To… Read More »Ape City Stories
I had the chance to playtest Ape City Escape again on Sunday night. We tested out a few rules changes, such as letting players steal… Read More »Storyworld of the Apes
Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the… Read More »Welcome to Ape City
Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing… Read More »Proto-Ape City
Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game:… Read More »Ape City, Here I Come
When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more… Read More »Games + Storyworlds: Know Your Scope