Tracon – There And Back Again
As I mentioned briefly a couple months ago, I was a guest of honor at Tracon9 in Tampere, Finland about a week ago. I was… Read More »Tracon – There And Back Again
As I mentioned briefly a couple months ago, I was a guest of honor at Tracon9 in Tampere, Finland about a week ago. I was… Read More »Tracon – There And Back Again
It’s Friday! And you know that means! It means I’ve almost broken my streak of posting a new storyworld each week! Almost, but not quite.… Read More »Storyworld Overview: Teslanauts
Over the past few weeks, I’ve been pondering storyworld overviews — one-page summaries of larger worlds that are easier to digest than full-blown world-building story… Read More »Storyworld Overview: Planet Override
Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries… Read More »A View to a Storyworld
Between dealing with the prerelease for the new My Little Pony CCG expansion (Canterlot Nights, available next week at your friendly local game store) and… Read More »Of Logs, Lines, and Worlds
Yes, things have been quiet around this corner of the web the past week or so. But it’s not, I assure you, because I’m moldering… Read More »Not Dead Yet!
Here’s a game design thought for the day: The 80-20 rule applies to game rules the same as it does anything else. For the uninitiated,… Read More »The 20 Percent Solution
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
Earlier this week I was a guest, along with the illustrious Colin McComb, on the Gamers Tavern podcast hosted by Ross Watson and Darryl Mott… Read More »The Problem of the Filled-in Map
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch