A Logo You Can Punch
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch
I’m not a graphic designer, but while I’m working on a new storyworld, I like to pretend that I am. Specifically, I enjoy making several… Read More »A Logo You Can Punch
Here’s the first part of a story I’ve been working on set in the Ghost Punchers world. Not a whole lot of punching in these… Read More »Ghost Punchers: Grave Dealings
The last part of the Ghost Punchers setting I want to explore is its unique creatures — that is, the ghosts themselves. Ghosts are as… Read More »Meet the Ghosts
A good landmark in a storyworld is more than just a place. It’s a place that helps tells stories. As I’ve noted before, landmarks can… Read More »Going on a Ghost Tour
I have two more entries on my list of Ghost Punchers posts I want to write before labeling that storyworld “done for now” and moving… Read More »Putting a Finer Point on It
Earlier this week I was a guest, along with the illustrious Colin McComb, on the Gamers Tavern podcast hosted by Ross Watson and Darryl Mott… Read More »The Problem of the Filled-in Map
Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough… Read More »So Many Stories, So Many Ghosts to Punch
Pop quiz, hot shot! What are the three keys to a good storyworld? If you said “Surprise, fear, and a fanatical devotion to the Pope,”… Read More »Those Who Would Punch Ghosts
The man tightens the rope around my chest. “Are we really extending this metaphor?” he asks. “Just to continue your explanation of Ghost Punchers?” … Read More »A World of Ghost-Punching
The man behind me whispers in my ear. “We have questions, Mr. Hardy, which you will answer, whether your want to or not. And our… Read More »Ghost Punching