Four Key Elements of a Great Storyworld
Great storyworlds don’t just happen. Okay, you can take an exciting story (like, say, the movie “Star Wars”) and then cobble together a cohesive universe… Read More »Four Key Elements of a Great Storyworld
Great storyworlds don’t just happen. Okay, you can take an exciting story (like, say, the movie “Star Wars”) and then cobble together a cohesive universe… Read More »Four Key Elements of a Great Storyworld
Since I’m claiming the title “storyworld architect,” it occurs to me I should probably explain what I mean by “storyworld.” No, it’s not a blanket… Read More »Storyworld Architecture 101
I had to order new business cards last year, but found myself stumped on what exactly to put on them. “Writer” obviously. And “Game Designer”… Read More »The Most Pretentious Business Card Ever
If you’ve been reading the blog for a while, or read any of my other work, or even spoken with me for more than a… Read More »Three Steps for World-Building in the Real World
Remember the obligatory 2012 retrospective blog post I wrote last year (i.e., Monday)? Well, here’s its equally obligatory evil twin (sans goatee), the 2013 forecast… Read More »2013 is Made of Bullet Points
Sometimes it helps to stop for a moment and look back over an arbitrary amount of time — oh, let’s say 12 months — and… Read More »2012 is RIGHT BEHIND YOU!
At first glance, the world of Mindstrike might seem familiar: “People with amazing powers, eh? Oppressed by overbearing authorities, you say? Sounds like one of… Read More »No Mutants Allowed! Or, a Few Thoughts on Genre
Imagine, if you will, a drumroll. An ironic, self-deprecating drumroll because, well, it’s me we’re talking about here — but at the end of the… Read More »Striking back – with your MIND!
After finishing off Stephen King’s Dark Tower series last year, I was a equal parts annoyed and thrilled when I heard he had yet still… Read More »Words of the Gunslinger
Last week marked the public unveiling of Karthador, the swashbuckling pulp sci-fi roleplaying game I’ve been developing for Reality Blurs (and mentioned a couple times… Read More »Karthador Unveiled